For Gaming Studios

Cloud Infrastructure for Game Development Teams

GPU workstations, managed Perforce, and build automation — all on AWS.

We started in gaming. Remangu was built solving GPU and file transfer challenges for studios that outgrew their on-prem hardware. Today we run cloud infrastructure for studios across Europe — from indie teams to AAA developers.

40%
GPU cost reduction
30%
Faster builds
8+
Years in gaming infra
Global
Studio coverage
Trusted by
Bohemia InteractiveMadfinger GamesOutfit7

The problems we know too well

Game development has unique infrastructure demands. Binary assets measured in terabytes. GPU-hungry DCC tools. Distributed teams on different continents. We built our practice around solving these exact problems.

Aging on-prem GPU hardware

Your workstations are 3+ years old, replacement GPUs cost a fortune, and procurement takes months. Meanwhile, artists are waiting for renders and engineers are waiting for compiles.

Perforce at breaking point

Your Helix Core server is groaning under terabytes of binary assets. Syncs take forever, replication to remote offices is unreliable, and you're one disk failure away from a very bad day.

Remote team collaboration

Your studio has artists in Prague, engineers in Montreal, and QA in Manila. Everyone needs low-latency access to the same massive project files, and VPN solutions aren't cutting it.

Builds taking hours

Your CI/CD pipeline was designed for a smaller project. Now every build takes 2+ hours, the queue backs up, and developers context-switch while waiting for test results.

Your studio deserves
better infrastructure.

Whether you're moving off on-prem, scaling Perforce, or need cloud workstations for a distributed team — we've done it before. Let's talk about your setup.