Cloud Infrastructure for Game Development Teams
GPU workstations, managed Perforce, and build automation — all on AWS.
We started in gaming. Remangu was built solving GPU and file transfer challenges for studios that outgrew their on-prem hardware. Today we run cloud infrastructure for studios across Europe — from indie teams to AAA developers.
The problems we know too well
Game development has unique infrastructure demands. Binary assets measured in terabytes. GPU-hungry DCC tools. Distributed teams on different continents. We built our practice around solving these exact problems.
Aging on-prem GPU hardware
Your workstations are 3+ years old, replacement GPUs cost a fortune, and procurement takes months. Meanwhile, artists are waiting for renders and engineers are waiting for compiles.
Perforce at breaking point
Your Helix Core server is groaning under terabytes of binary assets. Syncs take forever, replication to remote offices is unreliable, and you're one disk failure away from a very bad day.
Remote team collaboration
Your studio has artists in Prague, engineers in Montreal, and QA in Manila. Everyone needs low-latency access to the same massive project files, and VPN solutions aren't cutting it.
Builds taking hours
Your CI/CD pipeline was designed for a smaller project. Now every build takes 2+ hours, the queue backs up, and developers context-switch while waiting for test results.
Built for game dev workflows
Four solutions engineered specifically for the tools and pipelines game teams use every day.
GPU Workstations
High-performance cloud workstations with NVIDIA GPUs, Teradici/NICE DCV streaming, and per-minute billing. Artists get the horsepower they need, anywhere in the world.
Learn morePerforce Infrastructure
Managed Helix Core on AWS with automated backups, cross-region replication, and the storage headroom to handle your growing asset library.
Learn moreCI/CD Pipelines
Parallelized build pipelines on AWS with auto-scaling build agents, artifact caching, and integration with Unreal Engine, Unity, and custom toolchains.
Learn moreVirtual Desktops
Secure remote desktop infrastructure with GPU acceleration for DCC tools — Maya, Blender, Houdini, Unreal Editor — streamed to any device.
Learn moreTools and engines we support
Your studio deserves
better infrastructure.
Whether you're moving off on-prem, scaling Perforce, or need cloud workstations for a distributed team — we've done it before. Let's talk about your setup.